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Fraction Champions


VIDEO


The Faction Champions are the third encounter in Trial of the Crusader. Put your PvP hats on and get scrappy, because the bosses in the Faction Champions encounter act just like PvP arena teams. Let’s start this Faction Champions Boss Strategy Guide with a closer look at each of the possible champions you’ll face. Alliance teams will face Horde champions, and Horde teams will face Alliance Champions. Here’s a breakdown of the champions. Your team will face any 10 champions from this list (depending on faction) in the 25-man version of the Faction Champions Boss encounter.


All boss abilities listed first, step by step boss strategy at the very bottom of page

Faction Champions Boss Strategy Guide: Gorgrim Shadowcleave (Horde) or Tyrius Duskblade (Alliance)

Hit Points: Hit Points: 2.419 million or Hit Points: 1.935 million (depending on which ones you draw)

Loot: Tier 9 rewards

Frost Death Knight

Death Coil
5,550 to 6,450
Shadow damage
For friendly targets, heals 8,325 damage

Frost Strike
80% weapon damage
200 frost damage

Icy Touch
3,834 to 4,166 frost damage
1,388 to 1,612 damage (through Frost Fever) every 3 seconds
Reduces attack speed by 14% for 15 seconds

Chains of Ice
Reduces movement speed to 5%
Target gets 10% of movement speed back every second for 10 seconds

Death Grip
Pulls you to him and forces you to attack him for 3 seconds

Icebound Fortitude
Immunity to stun effects
Reduces damage taken by 45%
Lasts 12 seconds

Strangulate
Silences you for 5 seconds
180 shadow damage

Faction Champions Boss Strategy Guide: Birana Stormhoof (Horde) or Kavina Grovesong (Alliance)

Balance Druid

Wrath
5,170 to 5,830 damage
Nature damage

Starfire
8,258 to 9,742 damage
Arcane damage

Moonfire
2,300 to 2,700 damage
Arcane damage
Also adds 4,000 damage over time for 12 seconds

Faerie Fire
Decreases your armor by 15%
Lasts 40 seconds
Takes away your steal ability

Insect Swarm
Decreases chance to hit by 3%
16,650 damage over time for 12 seconds
Nature damage

Entangling Roots
Roots you to the ground
1,576 damage over time for 10 seconds
Can be interrupted

Cyclone
Throws you in the air, effective silences you

Barkskin
Reduces damage by 40%
Lasts 12 seconds

Force of Nature
Summons 3 treants
Lasts 30 seconds
Treant hit points: 40,740

Faction Champions Boss Strategy Guide: Erin Misthoof (Horde) or Melador Valestrider (Alliance)

Restoration Druid

Nourish
83,250 to 96,750 instant healing

Lifebloom
7,540 to 8,460 healing over time
9,250 to 10,750 healing when it finishes

Rejuvenation
2,775,500 healing over time for 15 seconds

Regrowth
56,700 to 63,300 healing instant
129,500 healing over time for 21 seconds

Thorns
463 to 537 damage
Nature damage
Lasts 10 minutes

Nature’s Grasp
Causes Entangling Roots when you hit him
1 charge
Lasts 45 seconds

Barkskin
Reduces damage by 40%
Lasts 12 seconds

Faction Champions Boss Strategy Guide: Ruj’kah (Horde) or Alyssia Moonstalker (Alliance)

Hunter

Shoot
6,800 to 9,200 damage
Physical damage

Steady Shot
150% weapon damage

Aimed Shot
Adds 3,000 ranged damage
Reduces healing by half
Lasts 10 seconds

Explosive Shot
3,626 to 4,374 damage
Fire damage
Adds damage over time for 2 seconds

Wyvern Sting
Puts you to sleep for 8 seconds
2,460 damage over time
Nature damage
6 seconds

Wing Clip
Reduces movement speed by half
Lasts 10 seconds

Frost Trap
Creates an ice slick which slows movement speed of nearby players by half
Lasts 30 seconds

Disengage
Allows the hunter to leap backwards, out of the fight

Deterrence
Increases parry chance 100%
100% chance to deflect spells
Lasts 5 seconds

Claw
Damage dealt by Ruj’kah’s pet cat
2,063 to 2,937 damage
186,970 hit points for the pet cat

Faction Champions Boss Strategy Guide: Ginselle Blightsinger (Horde) or Noozle Whizzlestick (Alliance)

Arcane/Frost Mage

Arcane Blast
9,250 to 10,750 damage
Arcane damage
Increases damage of all Arcane spells by 15%
Increases mana cost of Arcane Blast by 200%
Stacks up to 3 times
Lasts 10 seconds
Cancels if any other Arcane damage spell is cast

Arcane Barrage
8,075 to 8,925 damage
Arcane damage

Arcane Explosion
5,280 to 5,720 damage
Arcane damage
10 yard radius

Frostbolt
8,788 to 10,212 damage
Frost damage
Slows movement speed by 40% for 9 seconds

Frost Nova
365 to 415 damage
Frost damage
Freezes you for 8 seconds

Blink
Frees him from restraints
Teleports 20 yards forward

Counterspell
Silences one school of magic from any raid member for 8 seconds

Polymorph
Changes you into a sheep
Makes you wander for 10 seconds
Silences you

Ice Block
Protects the mage from all attacks for 5 seconds
Keeps you from attacking
30 second cooldown

Faction Champions Boss Strategy Guide: Liandra Suncaller (Horde) or Velanaa (Alliance)

Holy Paladin

Flash of Light
56,550 to 63,450 instant healing

Holy Light
85,140 to 94,860 instant healing

Holy Shock
48,000 to 52,000 healing

Cleanse
Removes 1 poison effect, 1 disease effect, and 1 magic effect

Hand of Freedom
Grants immunity to movement impairing effects for 10 seconds

Hand of Protection
Protects a party member from physical attacks for 10 seconds

Hammer of Justice
Stuns for 6 seconds

Divine Shield
Protects from all damage and spells
Reduces damage dealt by half
Lasts 12 seconds
2 minute cooldown

Faction Champions Boss Strategy Guide: Malithas Brightblade (Horde) or Baelnor Lightbearer (Alliance)

Retribution Paladin

Crusader Strike
110% weapon damage

Divine Storm
110% weapon damage
8 yard range
Affects up to four players

Seal of Command
Chance for melee attacks to deal extra damage
1,384 to 1,616 damage
Holy damage

Judgement of Command
6,650 to 7,350 damage
Holy damage

Repentance
Incapacitates for 10 seconds

Hand of Protection
Protects a party member from physical attacks for 10 seconds

Hammer of Justice
Stuns for 6 seconds

Avenging Wrath
Increases all damage and healing by 20%
Lasts 20 seconds

Divine Shield
Protects from all damage and spells
Reduces damage dealt by half
Lasts 12 seconds
2 minute cooldown

Faction Champions Boss Strategy Guide: Caiphus the Stern (Horde) or Anthar Forgemender (Alliance)

Priest

Dispel Magic
Removes 2 harmful spells from a party member
Removes 2 beneficial spells from one of your raid members
40 yard range
Instant cast

Psychic Scream
Causes you to flee for 8 seconds

Penance
9,390 to 10,610
Instant healing and healing over time for 2 seconds

Power Word: Shield
Absorbs 9,713 to 11,287 damage
Lasts 30 seconds

Mana Burn
Destroys 2,246 to 2,374 mana
3 shadow damage

Flash Heal
18,500 to 21,500 instant healing

Renew
46,250 healing over time
15 seconds

Faction Champions Boss Strategy Guide: Vivienne Blackwhisper (Horde) or Brienna Nightfall (Alliance)

Shadow Priest

Dispel Magic
Removes 2 harmful spells from a party member
Removes 2 beneficial spells from one of your raid members
40 yard range
Instant cast

Dispersion
Reduces damage taken by 90 percent
Regenerates 6% mana per second for 6 seconds
Unable to attack while this spell is cast

Mind Blast
5,670 to 6,330 damage
Shadow damage
1.5 second cast

Mind Flay
Inflicts Shadow damage
Reduces movement speed for 3 seconds

Psychic Horror
Makes you drop your weapons for 10 seconds
Makes you tremble for 3 seconds

Psychic Scream
Causes you to flee for 8 seconds

Shadow Word: Pain
Inflicts shadow damage every 3 seconds
Lasts 15 seconds

Silence
Keeps you from casting spells for 5 seconds

Vampiric Touch
27,000 damage over time
Shadow damage
Lasts 15 seconds


Faction Champions Boss Strategy Guide: Maz’Dinah (Horde) or Irieth Shadowstep(Alliance)

Rogue

Hemorrhage
Increases physical damage dealt up to 75
110% weapon damage
Lasts 15 seconds

Fan of Knives
Causes 90 % weapon damage
10 yard radius

Blade Fury
Increases attack speed 20%
Attacks strike other nearby opponents
Lasts 15 seconds

Eviscerate
7,000 to 9,000 damage
Physical damage

Blind
Makes you wander for 10 seconds

Cloak of Shadows
Removes all harmful spell effects
Increases chance to resist spells by 90% for 5 seconds

Shadowstep
Steps through the shadows and reappears behind you


Faction Champions Boss Strategy Guide: Thrakgar (Horde) or Shaamul (Alliance)

Shaman

Bloodlust
Increases all attack speeds of all party members by 30%
Lasts 40 seconds

Riptide
9,600 to 10,400 instant healing
20,815 healing over time for 15 seconds

Hex
Changes you into a frog
Keeps you from attacking or casting spells

Lesser Healing Wave
18,670 to 21,330 instant healing

Cleanse Spirit
Removes 1 poison effect, one disease effect, and 1 curse effect

Earth Shield
Makes your attacks heal instead
Happens once every few seconds
6 charges
Lasts 2 minutes

Earth Shock
Heals 46250 over time
Lasts 15 seconds


Faction Champions Boss Strategy Guide: Broin Stouthorn (Horde) or Shaabad (Alliance)

Melee Shaman

Bloodlust
Increases all attack speeds of all party members by 30%
Lasts 40 seconds

Earth Shock
Heals 46250 over time
Lasts 15 seconds

Lava Lash
100% off-hand weapon damage
Increased by 25% if his off-hand weapon is enchanted with Flametongue

Stormstrike
A two-weapon attack
Increases the next four sources of Nature damage by 20%
Lasts 12 seconds

Faction Champions Boss Strategy Guide: Harkzog (Horde) or Serissa Grimdabbler (Alliance)

Warlock

Fear
Causes you to run away
Lasts 10 seconds

Corruption
18,000 damage over time
Shadow damage
Lasts 18 seconds

Unstable Affliction
13,875 damage over time
Shadow damage
Lasts 15 seconds
24,975 damage and silences you if you dispel it

Curse of Agony
24,000 damage over time
Shadow damage
Lasts 24 seconds

Curse of Exhaustion
Cuts movement speed in half
Lasts 12 seconds

Hellfire
5,500 damage per second to you
1,500 damage to him
Fire damage
Lasts 15 seconds

Searing Pain
3,660 to 4,330 damage
Fire damage

Shadow Bolt
7,560 to 8,440 damage
Shadow damage

Faction Champions Boss Strategy Guide: Narrhok Steelbreaker (Horde) or Shocuul (Alliance)

Warrior

Overpower
Deals weapon damage + 35
Can only be used after you dodge

Intimidating Shout
Makes you cower in fear for 8 seconds
8 yard radius

Retaliation
Instant counterattack to any melee attack
Lasts 12 seconds

Disarm
Disarms you for 10 seconds

Sunder Armor
Reduces your armor by 4%
Lasts 30 seconds
Stacks up to 5 times

Shattering Throw
Reduces your armor by 20%
Lasts 10 seconds

Bladestorm
Whirlwind attack for 1 second
Lasts 8 seconds

Charge
Stuns you for 1.5 seconds

Mortal Strike
Deals weapon damage plus 380
Reduces healing effects cast on you by half for 10 seconds


Faction Champions Boss Strategy Guide: The Basics
Start by deciding which team member you’re going to take out, and target your enter party on that one. Use crowd control tactics on the others until the one you’re working on dies. As with all PvP arena strategies, always take out the healers first.
Make sure you take out the healing shaman (Not the melee shaman) first. Thrakgar and Shaamul spam the heals almost non-stop, so once this character is out of the fight, things will get slightly easier.
Take out your melee DPS characters after the healers. The rogue may be easiest to kill because he wears leather.
The warrior should also be one of the first ones you take out after the healers. His combination of stunning abilities and high DPS makes him very dangerous.
Also watch out for several of the Faction Champions to gang up on one of your party members.
The Faction Champions cannot be mind controlled.
Don’t clump together. Make the Faction Champions move around a lot to target various party members.

Assign two party members to do distractions. They should help keep the healers alive, especially calling out when the Faction Champions are all targeting one of the healers at once.

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